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Klara Vang

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Description

Secondary NPC

Associated Character: Tristine

Born: Hellnar, Iceland 1222

Physical Age: 21

Age (as of 1892): 670

Occupation: Ambrotos Detainment Aide

Faction: Disciple

Sybal Form: Icefisher

A humanoid figure with a cloak of fishing net that emerges like braided hair from her head. She tends to keep the netting wrapped up around her neck like a shawl, and can manually release/disconnect the each cord from its source at her scalp. She breathes via semi-terrestrial gills behind her jaw and hairline, which function just as well on land as in the water so long as she keeps them damp. Her body is armored from head to foot in crustacean carapace.

Power: Well of Ghosts

Klara’s Power takes the form of icy water that flows from the back of her head and perpetually soaks the fibers of her fishing net. She can never stop the flow completely, but she tends to keep it at the lowest volume, just enough to keep her gills wet and her hair saturated. The nets will occasionally drip, but the droplets evaporate quickly once separated from her. Alternatively, she can send a stronger stream of icewater down her back, but doing so for anywhere close to a minute will leave her feeling drained and apathetic.

If the water comes into contact with another Sybal, it instills a supernatural calm. She can fling a pattern of water from her Fishing Net Cloak, which, if cast correctly to engulf another Sybal, will sink into their skin and dampen/pin down their emotions. It feels like being splashed with cold water that clears/blanks your mind, usually stunning new Sybals long enough for further action to be taken. In a few minutes it evaporates, but until then they have to struggle to feel anything but calm. The efficiency of the Power is based on how much water lands on the target, and it has equivalent strength on sybals of all sizes. Thus, big sybals with large amounts of solid surface area are highly susceptible to her Power.

If the dampened net itself touched a Sybal, the effect is perpetually applied, maintaining a calm numbness. Klara avoids entangling people with the net itself if at all possible, since they do not grow back until the following night if she disconnects them. Eventually the water evaporates from the nets, but it takes much longer (approximately an hour) for them to dry, since they are natural conduits of her Power.

The effects can be resisted by force of will or physical strain, but she is strategic in her application of the Power, building up wave after wave of chill once she has a rowdy Sybal ensnared. If she manages to land repeated direct waves, or tangles up her target in enough netting, the chill sinks so deep that most Sybals fall into a numb, unconscious torpor.


History/Extra:

-Before Sybal Heim, Klara was the daughter of an Icelandic crab fisher, unlucky enough to be born at the dawn of the Age of Sturlungs. Her people were embroiled in bloody civil strife and uncertainty, and it finally crashed down on her family and clan in 1243. The Traveler’s Forest opened up to a lone, shocked survivor, but the passage of time slowly sealed over those scars and returned her to a semblance of normalcy.

-Her Power is derived from her own coping mechanism with the horrors she witnessed before the city. Forced calm, steady numbness, and inevitable rest. By now she’s found a balance and internal peace, but to this day she will excuse herself from any conversation that strays into pre-city affairs.

-Klara can be a bit stubborn, but she is a hard worker and confident in her skills. Very little fazes her, which— combined with her skillset and Power— is another reason she was hired on in the early 1600s as an Ambrotos Detainment Aide

-FINAL UPDATE: Klara was killed in November of 1892.
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Comments15
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elmenora's avatar
That net-hair is so cool. I wish I had net-hair. Except for how hard it'd be to comb, but still.... worth it.

Also I love seeing your sketches! I know I haven't commented in ages, but your designs consistently amaze and impress me with how fluid and full of personality they are.